Paladin with bard like tendencies. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. Paladin with bard like tendencies

 
 Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the openPaladin with bard like tendencies  A level 4 bard level 4 Paladin equals a level 12 full paladin in terms of spell slots, so there is at least some synergy there as well

Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. Paladin 6/Bard 14 is a more popular split. Bard is considered harder than paladin but can give the team bigger DPS buffs at the cost of no healing. If you dont want to use a two handed weapon then you should definitely do the college of swords. The Bard also has a smaller hit die than the Paladin, so you don’t have the staying power to tank as many hits as a typical paladin. 3. 8 – Bard 2: Jack of All Trades Song of Rest 3rd-Level Spell Slots: 3rd-level slots means upgrading Armor of Agathys. Probably not gonna take a fourth level of bard since (if we go that high) I would like to get the high level Paladin spells. Its features revolve around durability, elemental damage, flight, and other things that are always useful in almost every D&D campaign. Then Bard until the end. Build: Order Cleric 1 / Glamour Bard 3 / Watchers Paladin 2. They both do the same thing with slightly different focus. You get an extra skill. Take Charm Person, Phantasmal Force, and Suggestion. Rogues don't need. The fighter and paladin had succeeded in boarding the ship at this time, and they're faced with 6 goblin crew members. Paladin on the other. I made a character that’s pretty similar. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. Hit Points: 45. Just with 2 levels of Paladin here, you’re going to bring your Armor and Weapon Proficiencies with you. The question is, why only 1 level? Imo it is better go 2 levels of paladin , 3 of your spellcaster class of choice and then spec into DD. Half-elf. Full spell progression plus psychic damage on a good number of hits is solid. You could also just take two levels of paladin and go into valor bard and get your extra attack at level 8 (bard 6). . Pulling off the role-playing of a paladin with charisma like that is tough sledding. Lore Bard fits well with the personality concept because of Cutting Words. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. It has everything a Bard needs, though, you must take two levels in it. Bard, Entertainer - Traveling Performer: You use your musical or performance talents to excite and amaze the crowds, earning fame and coin for your impressive skills. 5 on average bonus I think). Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. Bard Cantrips: Light, Minor Illusion. The bard spell list is a good smorgasbord of magic options for a character who won’t be casting as a primary function in combat. Other than that, whatever you like. Just came across a lovely video. +2 race. With level 7 Paladin, you can double the mid-defensive build and mostly high-offensive. 1. If you're looking to sink serious levels into a multiclass, I wouldn't suggest Swords or Valor since you've already got Extra Attack. The bard dialogue and the ability to perform music in the bleakest of environments is just spot on for that paladin!Scouter. Additionally, if you take a valor or swords bard and want to be able to do more In melee, paladins are fantastic. The paladin gets better early nonscaling abilities. If they wanted the magic boost, it might make more sense to start the multi-class at 11 instead of 10 (you'd then gain a new slot each level and also get the bard's 1st/2nd level spell list plus some. Bardadin is the slightly more melee equivalent of the Sorcadin, and works very well indeed. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. The Druid surprised me with their spell selection and the natural recovery ability is fire. Business, Economics, and Finance. Bard NPC (alfira Plz)/(life Cleric 1, lore bard 19) Shadowheart (Cleric x Paladin x) Wyll, Gale, and Lazel have no place in my party for the most part - i fully expect larian to nyx extra party members at some point; if they dont i dont plan on using them for the most part. Pally 2, 3, 6, 7 (ancients only) or 9. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. In the table top, a tenet of the ancients is. Either way (or if staying in bard) I'd put your dex to 16. Mountain_Revenue_353 • 2 mo. Unsurprisingly perhaps, this style of play builds into a bard multiclass very well. The Paladin/Bard is a jack of all trades of the highest caliber. If she ends up being a barbarian, that's my guess - if she's a paladin, I find Chaotic Good more likely. Daeths • 2 yr. Even one level of sorcerer gets you four cantrips (the same amount a level 20 bard knows), and two new level 1 spells. The Ever-Seeing Eye. The problem there is you wouldn't get spirit guardians and fireball until level 11. Or. This will make you SAD on Charisma and only needing to boost Dex for medium armor and Str for multiclass prerequisites. [Bard levels] + [ (Paladin levels)/2, rounded down] = total spellcaster level. Which is more damage without question. Paladin 6/Bard 14 is a more popular split. Jack of All Trades boosts otherwise lackluster initiative. A writer, musician, or performer at heart with a deep and abiding love of nature. That said, a single level of cleric is really nice for. Zariel Tieflings’ focus on strength makes them ideal for classes like Paladin, Bard, or Fighter. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. But it was super fun to play a odd ball character like that. They are also a master of magic, able to weave spells and incantations into their. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Paladin awakening skill will give everyone a. Str 16 + 2, Dex 13, Con 14, Int 10, Wis 11, Cha 17 + 1. Warlock 2. A better alternative is Paladin 2/Warlock 1/Bard 7, going Hexblade. The Alert feat is one of the best ways to push your initiative up, especially since it eliminates any chances of you being surprised. My mind went to Sword Bard 10. As a mid to high level concept tho, I love the Paladin 2/Sword Bard 18. Sorc, Wizard, Druid, Cleric levels work the same as. For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. 3. With Paladin, it’s mostly buffing yourself up and hitting things. Paladin. Paladin 7 is very powerful but I'd probably go into Warlock rather than Bard. Baldur's Gate 3 companions. They also don’t have the strongest. ). ago. Either one of those gets you the ability to attack with Intelligence, but that’s at the cost of 3 levels. Came here to mention mixing paladin with sword's bard (Bardadin), but it looks like a few other people have it covered. He is so dedicated to his revenge and his beliefs and so skilled in oration and intimidation that no one. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. Using the Half-Elf variant to get a cantrip like Booming Blade to start with is pretty solid as a half-elf. Font of Magic also means you get a lot more smites even if you aren't using metamagic. Its best features come at 5-10 rather than 1-5. Paladin on the other hand gives the most awesome attack - Divine Smite. I’ll add another reason. Would a 10 Warlock /. The Cleric is less common, usually it is Sorcerer or Bard, but it is the same philosophy, you just take a hit to your Charisma score to put some points in Wisdom this way. The build comes online at level 6. Obviously the Gold Dwarf is great for tank builds like the paladin, whereas the Shield. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Divine radiance shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots, spell options, and bardic inspiration. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. So lets Unearth some. Nonetheless, the Draconic Bloodline is still a D&D 5e sorcerer subclass and has to be built carefully. This allows the new paladin abilities to augment the sword bard. Not exactly a Bard/Paladin, but a "Barbarian"/"Paladin" with ranks in Perform (really Tough/Thrasher/Street Warrior/Holy Knight with Celebrity occupation, which is pretty close). Until then, you're a standard S/V Bard. Naturally, the best class for this enneagram is the bard, a class rooted in dramatic and musical talent. You end up with the same amount of skills, just fewer choices for the fist two. Bard should focus on sonic/fire damage and effects while giving you amazing skills. You get heavy armor and voice of authority from cleric. I could take it all the way till 9th level spells with bard still at this point. Like 4 units distance. Paladin with bard like tendenciesPaladin/Bard multiclass. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. So with a DEX based paladin could be. Classic (Customized Origin) VGtM : +2/+1 increases, Darkvision, two skills. ago So as fate would have it, a member of my party really wants to play Bard now. They're both good and are getting better once we finish our relic sets and have 100% uptime on that party buff. Extra attack at 5 and aura at 6 are huge. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Paladin 2 Bard 8 is substantially better than bard 8 and may be better than bard 9. First, correct me if this seems like a lore breaking idea of the oath. It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. IUSUZYSANA • 3 min. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense Paladin 2 -> Swords/Valor Bard X. They also. 13. Just like on a Sorcadin, either Paladin 2/Bard X or Paladin 6/Bard X is typically going to the best choice for level splits. Bards are damn good. Gabriel is 200% vengeance paladin. Paladin is easier to play, but more "boring" to some people. Paladin would be mostly smiting and Eldeitch Blast for range as well. Given feats, it probably makes most sense to do Devotion Paladin 8/Sword Bard 4. A fun support build if you don't want to go the pally route is to start with life-cleric 1, then pure lore bard. You end up with the same amount of skills, just fewer choices for the fist two. Paladin is a strong class that can get really high burst damage, but other classes have significant advantages as well. 1. I think he whold be a vengeance paladin + fighter Or a combat oriented cleric +fighter or bard . Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense,. Preserve Your Own Light. But after seeing the party make-up, I think we need more front-line and healing capabilities. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good start, though obviously bards lack some tools like metamagic and some spells that really makes the sorcerer multiclass sing. Depending on the Paladin’s Oath and. I had a player try one out - she was a Half-Drow Swords Bard who eventually discovered Eilistraee, and became her champion (Paladin 2). while paladin gives a 11% hp it to 24m around them and heals 8% hp after it expires. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. Updated MMoM : The Tabaxi makes a good Dexterity-based paladin, but Perception is a hard skill for paladins because they’re already very MAD and typically need to dump Wisdom. Like other paladins, the Bardadin is MAD, requiring high stats in three ability scores. #9. superninjimmy. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. Vengeance Paladin 6 gives me access to armor, Protection Fighting Style, Lay on Hands, Aura of Protection and support spells such as Bane, Protection from Evil and Good, Bless, Lesser Restoration, Hold Person and Cure. But really too is the defensive fighting style for that +2 AC. Str has better melee weapons, Dex does better at range. Rogues don't need. Level 2: paladin. Paladins are champions of holy power, heralds of their faith and smiters of the unrighteous through divine favor and martial prowess. Your party can benefit a lot from the "battlefield control. Race: Hobgoblin or V Human. The bard and cleric both serve a support role. From Bard, you've got Magical Secrets, which are also excellent. It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. Most likely sorcerer. I just played this for like a year, really enjoyed it. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Best. Like, at all. vaaanti • 2 yr. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. Hello everyone, I'm looking for some clarification regarding using spell slots to smite as a paladin. So like a mutant half orange half apple, an oppal, or an arange. Though they're not nearly as strong as lore bard, cleric and wizard. Paladin is probably the more forgiving of the two choices as it is more independently capable and as long as you have a smite evil left you have a solution that ranger between alright and good. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. Bard/paladin multiclasses function much in the same way as rogue/ranger ones. Divine Smite (Paladin, Level 2) which gives the Barbarian/Paladin a means to imbue at least 2d8 Radiant Damage to an opponent at the cost of a Spell Slot. The primary benefit of these builds is. I'm not too concerned with viability as I am for my RP. However, dexterity is also a common saving throw for damaging spells. Until then, you're a standard S/V Bard. Whispers bard adds the most paladin of any pally mc bar hexblade. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. There’s like 0 bard in Gabriel and you don’t have to be a bard to have a charisma stat. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. Level 2: Paladin 1/Bard 1. You end up with the same amount of skills, just fewer choices for the fist two. I think going Bard will feel a bit meh by then 😅 I'd usually aim to get to Extra Attack before multiclassing. Johnson and Ra's Al Ghul. Not that interested in GWM evn though it is rather good. I had the first level in Paladin for. Swords Bard has access to the Dueling and Two-Weapon Fighting styles. 1st Level Bard Spells: Bane, Disguise Self, Healing Word, Silent Image. Sounds like you know what you're doing. If you allow the light to die in your own heart, you can't preserve it in the world. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Freman_Bloodglaive. I'm considering going Sword Bard til 6 then respecing into this at level 7. POV: You're a Vengeance Paladin in the Goblin Camp. Paladin + Bard portmanteaus to Balladin, so that's my suggestion. Both are good tanks. the downside is that they don't get extra attack. 2) Paladin 1) Sorcerer The five best classes to multiclass with Bard in 5E The Bard suffers from low damage, largely due to their debuff-heavy spell list. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. Something like: protector aasimer, zealot Barbarian 15, Paladin 2, sword Bard 3. I think going Bard will feel a bit meh by then 😅 I'd usually aim to get to Extra Attack before multiclassing. That said, a single level of cleric is really nice for bards, and can help with the "divine" aspect of your character. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots,. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. • 27 days ago. A stealthy sneaky bard that uses magic or skill to get around the battlefield. Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. i kind of went off kilter with him and gave him low charisma, but he thought he was very persuasive. For the extra attack I know, I've read that waiting for the level 6 to obtain the extra, wich. Jul 25, 2015. Roleplay like a madperson, stab some things, cast some. Right and you'd gain a second level spell slot when going Paladin 10/Bard 3. Another option is to stick with Paladin until 6, then take 6 Bard levels. That's most of the best bard features right there. A level 4 bard level 4 Paladin equals a level 12 full paladin in terms of spell slots, so there is at least some synergy there as well. I just don't understand how to do it, lol. Lore bard is ubiquitously excellent for granting extra magical secrets, cutting words as a pseudo shield, and peerless. You can do an extra 1dX based on bardic inspiration or get +1dX to hit and deal +10 damage. A Strength-based Bardadin or Sorcadin can equally work, but for that I'd want to start as Paladin (or MC into War Domain Cleric or Ranger Knight or something like that), so that I could use Heavy Armour, otherwise AC will be poor. ago. Level 4: Paladin 1/Bard 3 (College of Lore). Beginner Box ; Rulebooks . TL;DR: A 3 levels dip is probably your best option, as it more than compensates for the abilities you will lose as a paladin considering your role in the party. Paladin is probably the more forgiving of the two choices as it is more independently capable and as long as you have a smite evil left you have a solution that ranger between alright and good. A Tier: Artillerist, Deathblade, Glaivier, Sorceress, Striker. Satyr Racial Stats 5e SO, What was the most fun way you have played a Bard? i had a short lived Bard that made it level 3 before he met his demise. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. Both would be melee focused with the Bard being a melee/utility/support, with the Warlock primarily for Pact of Blade and Eldritch Blast for range purposes. But not getting your ranged options and more. The combination yields 24d8 extra total smite damage per day. Level 6: Bard 5. They’re my two. If you go SK or Paladin, pick up. Extra attack at 5 and aura at 6 are huge. (4 or 8 levels of paladin would be your best option multi-classing, and you'd only want to take your first level of paladin at level 13) I'm currently playing a melee bard dwarf which has much worse stats. Bardic inspiration isn't as bombastic as some of the support spells. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. As a bonus action, the cloak's wearer can make it billow dramatically. And because the former "15%" doesn't stack and only the latter "6%" stacks, if you have a normal support in you're team, you're only offensive synergy will either by "+ added 6% of DPS paladin's attack" or "20% increase. Wizard feels off cause you start as an amnesiac. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. SK better than Paladin for soloing with Snare/Fear/FD. Say 12+ minimum. Nets you 2 invocations, and some spells and cantrips that expand your options from bards control focus pretty heavily and run off your strong stat. Lvl 3: Back for our last level of Paladin for smites and a fighting style. If you're dead set on a bard multiclass there's not much to say. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Bard. You also get Blur, mirror image, shield, greater invis, counterspell, haste, misty. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. From Bard, you've got Magical Secrets, which are also. Any Paladin 6/Any Sorcerer 14: The Balanced. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You end up with the same amount of skills, just fewer choices for the fist two. If you multiclass into a martial class that gains proficiency with heavy/medium armor/shields and also gets an extra attack, the valor bard’s best subclass abilities often become redundant. Paladin 2/Lore Bard X, Swashbuckler 10/Swords Bard 10, Lore bard 6/Sorcerer X. Paladins tend to differentiate between other paladins via feat choices although the most popular is likely the 2 handed weapon fighter you could also. Full build. both are good. Type Ones, who are bound by strong principles and urges to do good, are sure to fit well with the choice of a paladin. Paladin: Bard (Dirge) Dragon Disciple: Fighter: 2: 12: 4: 2: Leveling Guide; Level:. This is why a lot of people 'water' down bard with stuff like Sharpshooter. From lore bard you get cutting words which is excellent for reactions, magical secrets at bard 6 lets you pick up amazing stuff like haste, and counterspell. The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. Bard gives lots of utility, spell slots, and unique attacks. just play both and decide what you like more. The bard decides that finally action must be taken and the crusade against this new evil is joined. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 2 levels gives heavy armor, a fighting style and smites, enough to be a paladin in itself. While I agree that Swords Bard generally is the best option if you're only going to be taking 2 levels of Paladin, a Paladin 2/non-Swords Bard X build can get kicked up a notch if you go with a race that can obtain the. Or if you want the ultimate "face" character when it comes to out of combat, Eloquence is also great. Paladin is considered the easiest to play because blessed aura gives healing AND damage to party members. You get two fighting styles, bard spells of 1-2, sword manuevers which coupled with smites on crits can get your damage towards 100. Even still, it's only a half caster. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. A Bard multiclass gets you a better hit die, an extra skill and expertise. You might be able to go 5 paladin to get extra attack and then bard. Both the bard and paladin uses courageous buffs which are "increase 15% damage of team + added 6% damage of caster's attack". Bards are A+ support characters. Level 3: oath of devotion paladin, arcane trickster rogue, and eldritch knight fighter. . paladin is more offence focused, bard is more defence focused. 91. Way I think of it is that you either go paladin 6 then bard the rest of the way, but that's not the best if you're going sword because extra attack doesn't stack. A hexblade 1/ any bard 19 is an excellent battlemage. Here's what I'd do, vh and take war caster, so that somatic components aren't an issue. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. Some heals, okay shields. under no circumstances should you start Bard then go Paladin before Bard 5 (3rd level spells) or Bard 6 (Swords Extra Attack) Basically, first choose between DEX or WIS saving throw proficiency. My "worst" build was a Goblin Paladin/Druid, made with the intention of Smiting in Wild Shape. But you get 4-5 uses of the psychic blades, dealing 3-8d6 depending on level. (+1CON, +2CHA from Hobgoblin). 1M subscribers in the dndmemes community. From lore bard you get cutting words which is excellent for reactions, magical secrets at bard 6 lets you pick up amazing stuff like haste, and counterspell. If it was me, I would probably just go pure Swords Bard or pure Conquest Paladin for a level 11 campaign. You will get Smite early, extra attack will be delayed until 8 tho. 1st Level Paladin Spells (most often prepared): Bless, Cure Wounds, Shield of Faith, Thunderous Smite. Fill sorcerer, probably Divine Sorcerer for the spell list. In my opinion; Bard is better at doing either just healing or just damage buffing, while the paladin is better at providing a bit of both. Extra Attack means you have two chances to hit. Down in the hold, the ranger is facing the bard, the captain (who is a cleric), 4 more goblins, and a hob. Paladin/bard is very viable. Its best features come at 5-10 rather than 1-5. No, that was part of comments that paladins have less attacks somehow and was adding on that a paladin can MC just like a bard can. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. So, based on that, I would go Paladin 8/Bard 12. Pick up Defensive FS from Paladin at 2. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. Business, Economics, and Finance. Feats: magic initiate: wizard and magic initiate: warlock. I've been told that a bard and a cleric dies a lot so I decided not to do so. Bardlock is also good, but probably more range oriented unless you choose College of Swords and Pact of the blade, which isn't really what you're looking for. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. 2. Amazingly fun build. Paladin is the best multiclass option for a melee-centric Bard build. ago. Level Paladin for Heavy Armor and HP; Level Paladin for Divine Smite and Dueling; Level Bard for Dissonant Whispers, Faerie Fire and Bardic Inspiration ; Paladin for Oath; Paladin for Shield Master; Paladin for Extra Attack; Paladin. Naw, From a practical leveling Perspective, if starting at low levels, Paladin to 6 first and then branching out for more spell slots with bard is just going to feel much more Streamlined and rewarding. The Paladin Class is a Heavy armor user with Cleric-like healing and support abilities, but make a wrong move either in or out of combat,. But you don't need a tank in 5e. So there's not much point to an even split between bard and paladin; you're just watering down both classes. as fun is 100% subjective, the only one to answer that question is yourself. You end up with the same amount of skills, just fewer choices for the fist two. If your group is good, then paladin is the better 'healer' since he outputs damage buffs without sacrificing heals. Generally recommend going to Paladin 6 before branching out unless you plan on a bard college with extra attack. It's certainly better to focus on the bard side. Possibly the most well-known of the cosmetic item bunch, the cloak of billowing is perfect for any player character with a propensity for the dramatic. It seems like it would be really fun. Cleric - excellent AOE damage, plus some utility and high-level healing spells. Paladin/Bard: Inspiring Battlefield Commander. I'm playing a vengeance paladin so I tend to use haste quite a bit so that's why I'm thinking about Res: Con. There’s a ring that lest you cast enchantment or illusion spells as bonus actions after making an attack, this works well on a bard as they have plenty of options for those spells. CryptoHalf-elf is probably the better race here anyway - as a valorous bard you base on cha and con, and they get bonuses to that. Druids too much of a tree hugger, and Rogue can be thematic, but it's too on the nose. Bard is more of a support role, unless you were a Swords Bard. Baldur’s Gate 3 College of Swords Bard. One thing that many people notice though is the sound, specifically with the bard (in a bad way). Nov 5, 2019. Bards get their magic by echoing ‘the music of creation’. Paladin/Bard MultiClass [5e] I currently have a Human Var. The rogue bard seems like an oxymoron if you only refer to the usual stereotypes. Means we can just let Dex sit at 14. edit: both are great, this is just my 2 cents. A Halfling Bard is not just a musician, mind you. I'd pick paladin for frontline and bard for support, those two would work amazingly with anything the player chooses to play. Also take Disguise Self and Friends. Supposedly the universe was sung into being, and bards are able to replicate that song to produce magic. For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. But hey, they seem pretty happy with it, ignorance is bliss I guess. If you're struggling, there's always an option to stick to Paladin and respec on 8. My team consist of astarion,. 3. • 4 mo. The bard orders our cleric down deeper into the ship, and she gets to the start of the ladder into the lower decks. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it.